How is VAR Calculated? Unveiling the Tech Behind the Call
The Geometry of Offside Lines
Below is the step-by-step breakdown of how these critical calculations are executed during a match:
- Identifying the Kick Point 📌 The first calculation is temporal. The system must identify the exact frame the ball was touched. With "Connected Ball" technology, a sensor calculates the impact at 500 times per second to freeze the video at the precise millisecond.
- Triangulation of Players 📌 Using multiple camera angles, the computer calculates the position of players in a 3D space. It creates a digital skeleton of the players to determine which body part is furthest forward.
- Drawing the 2D Lines 📌 Once the body parts are identified (e.g., a shoulder or a toe), the software drops a vertical line (plumb line) to the ground to calculate the player's position on the 2D pitch surface.
- Crosshair Placement 📌 In manual systems, the VAR operator manually places crosshairs on the defender and attacker. The software then calculates the distance from the goal line to see who is closer.
- Parallax Correction 📌 The computer adjusts for the camera's perspective. A player might look offside from a broadcast angle, but the calculation proves they are onside based on the grid of the pitch.
- Final Validation 📌 The VAR officials validate the computer-generated lines to ensure the software has tracked the correct limbs before relaying the decision to the on-field referee.
Calculating "Clear and Obvious" Errors
- Phase of Play Assessment 📌 The VAR must calculate when the attacking phase began. They rewind the footage to the point where the attacking team gained possession to ensure no fouls occurred in the build-up.
- Point of Contact Analysis 📌 For red cards, the calculation involves the force and point of contact. The video is often slowed down to see the impact point, but played at full speed to calculate the intensity.
- Handball Geometry 📌 The silhouette of the body is analyzed. The referee calculates if the arm has made the body "unnaturally bigger" based on the player's movement and proximity to the ball.
- Verification of Identity 📌 In rare cases of mistaken identity, the cameras are used to track back and calculate exactly which player committed the infringement to ensure the correct person is disciplined.
- Check vs. Review Time 📌 The system tracks the time taken for these checks. This "lost time" is calculated and added to the end of the half as stoppage time, ensuring the game length remains fair.
The Tech Stack: Hardware Behind the Calculation
- Broadcast Cameras A standard match utilizes between 12 to 33 broadcast cameras. These provide the visual evidence and are calibrated to the pitch dimensions for triangulation.
- Specialized Tracking Cameras For Semi-Automated offside, 12 dedicated tracking cameras are mounted under the stadium roof. They do not follow the ball for TV; they exist solely to track player skeletons.
- Inertial Measurement Units (IMU) Placed inside the match ball, this sensor sends data 500 times per second to the video operation room, calculating the exact moment of the kick.
- The Virtual Offside Line Software This is the core processor. It takes the 2D video images and wraps them over a 3D digital model of the pitch to calculate depth and distance accurately.
- Review Area Monitor (RRA) The output device where the referee views the calculated evidence. It provides the optimal angle chosen by the VAR operator.
- Audio Communication System A fibre-optic, encrypted audio link that allows the on-field referee to hear the VAR room's calculations in real-time without latency.
Manual vs. Semi-Automated Calculations
| Feature | Manual VAR Calculation | Semi-Automated (SAOT) |
|---|---|---|
| Kick Point Detection | Manually selected by the operator frame-by-frame. | Automatically detected by ball sensor (IMU). |
| Line Drawing | Lines plotted manually by clicking on body parts. | AI draws lines instantly based on skeletal tracking. |
| Calculation Speed | Average 70-90 seconds. | Average 20-25 seconds. |
| Data Points | Visual estimation of the furthest point. | 29 specific points tracked on every player. |
The Human Factor in the Equation
While we focus on how is VAR calculated using computers, the human operators are the variables that manage the system. The Video Assistant Referee (VAR), the Assistant VAR (AVAR), and the Replay Operator (RO) work as a synchronized unit. Their communication is a rapid exchange of data and visual confirmation.
The Replay Operator plays a crucial role in the calculation speed. They must listen to the VAR's verbal requests (e.g., "Show me the contact point," "Give me a wide angle") and instantly manipulate the video feed. If the operator is slow, the calculation of the decision is delayed. The AVAR monitors the live match while the VAR is reviewing an incident, ensuring that play does not restart before the calculation is complete. This human workflow is designed to prevent "clear and obvious" errors from slipping through the net.
Frequently Asked Questions (FAQ)
-
How accurate is the offside line calculation?
The system is accurate to within a few millimeters. The calibration of the pitch creates a highly precise 3D grid, and parallax error correction ensures that camera angles do not distort the result. -
Does VAR calculate time wasting?
Yes, the VAR system tracks the exact amount of time consumed during reviews. This data is relayed to the fourth official to be added as stoppage time at the end of the half. -
Why does the calculation sometimes take so long?
Delays usually happen when the "kick point" is hard to see (e.g., player blocked by others) or when the decision is subjective (like a handball interpretation) requiring multiple viewing angles. -
Can VAR calculate if the ball crossed the line?
Technically, that is Goal Line Technology (GLT), which is a separate system. However, VAR can use broadcast cameras to visually check if GLT fails, though this is extremely rare. -
Is the "margin of error" calculated for offsides?
In some leagues, "thicker lines" are used to give the attacker the benefit of the doubt. If the lines touch, the calculation defaults to onside. In SAOT systems, the margin is virtually zero. -
How is the "clear and obvious" threshold calculated?
This is not a mathematical calculation but a procedural one. The VAR asks: "Was the referee's decision clearly wrong?" If the answer is subjective or 50/50, the original decision stands.
The Future of Football Calculations
- Instant feedback loops.
- Elimination of delay.
- Higher optical resolution.
- Total limb tracking.
- Automated foul detection.
- Enhanced fan visualization.
While controversies will always exist regarding subjective rules, the objective calculations provided by VAR have cleaned up the factual errors that once plagued the sport. By understanding the mechanics of these calculations, fans can better accept the decisions made, knowing that a rigorous, scientific process is working in the background to ensure fairness on the pitch.
